Tras solo 1 día de prueba en el Test, luego de que VALVe cambiara nuevamente su programa de actualizaciones, Shadow Demon llega a Dota 2 junto con los cambios de la versión 6.74 en el parche de esta semana.

Screenshots:

Video (DotaCinema):

Otros cambios del parche:

• Agregado soporte para compartir el control de las unidades a los aliados.

• Agregado soporte para Disable Help.

Ambas funciones se encuentran en un nuevo botón agregado en la interfaz del usuario en las partidas. Dicho botón despliega un panel donde podrás designar a quién compartir el control de tu héroe, unidades, y desactivar la ayuda (comando -disablehelp en Dota 1).

Changelog completo:

[spoiler title=”Mostrar”]

GAMEPLAY

  • Added Shadow Demon Shadow Demon!
  • Updated Dota 2 to [6.74] parity (Tournament mode will be updated to this next week)
  • Fixed Dust of Appearance not affecting magic immune heroes.
  • Added support for Shared Unit Control.
  • Added support for Disable Help.
  • Fixed illusion kill crediting.
  • Bane Bane
    • Fixed Nightmare being able to affect magic immune units.
  • Bounty Hunter Bounty Hunter
  • Fixed Jinada proccing on friendly units and towers.
  • Broodmother Broodmother
    • Fixed Insatiable Hunger not being purgable.
    • Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
  • Pudge Pudge
    • Fixed being unable to hook Nightmared targets.
  • Silencer Silencer
    • Fixed not gaining int with Last Word when a hero dies to Tornado.
  • Warlock Warlock
    • Fixed being unable to force staff your Golem.
  • Fixed Dark Troll Warlord’s ensanre not revealing invisible units that are trapped in it.
  • Fixed a case where using a courier to “Grab All” from the stash would fail to move all items.

UI

  • Added copy + paste support.
  • Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
  • Item Auras now show buff icon on the carrier (Basilius, Aquila).
  • Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
  • Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
  • Fixed bug with copying text from another app into Dota 2.
  • Fixed minimap to no longer display explored/unexplored.

AUDIO

  • Adjusted Venomancer injured animation.
  • Added gold on treasure chest.

VISUALS

  • Fixed various sounds ignoring FoW.

BOTS

  • Added a difficulty level setting for coop bot matchmaking
  • Made bots increasingly bad at last-hitting as you lower difficulty level.
  • Fixed bug where bots wouldn’t command non-illusion minions (ie. Necro guys).
  • Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
  • Bots now have a moderate aversion to Radiance damage.
  • Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
  • Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
  • On Easy, bots won’t focus on breaking channels with stuns.
  • On Easy, bots won’t try to dodge projectiles.
  • On Easy, the bots will never push with more than 3 heroes.
  • On Medium, the bots will never push with more than 4 heroes.
  • Bots will no longer try to stun to break Windrunner chanelling Power Shot.
  • Bots now know to try to avoid EMP, Dark Seer’s wall, and Chronosphere.
  • Added a bit of randomness to the Team Roam group-up location so they don’t all hump each other.
  • Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
  • Adjusted how we calculate “too dangerous to TP into”, so bots should be less suicidal when TPing in to defend.
  • When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the “consider going to the side shop to buy a TP” distance.
  • Fixed bug where bots would path to the wrong location when farming a neutral camp.

[/spoiler]

Desde las sombras del parche…

Como todas las semanas, el parche de esta semana trae información sobre el posible héroe a ser agregado la semana que viene, así como los modelos y texturas en los que VALVe está trabajando.

Syllabear ya tiene sus iconos terminados, lucen muy bien. Hay una alta probabilidad que sea agregado al juego la semana que viene.

Otro buen candidato es Lycanthrope que semana tras semana ha estado recibiendo avance en sus texturas, esta semana le tocó el turno a su lobo.

También hay un avance en las texturas de Meepo y Ogre Magi, por supuesto aún siguen en progreso.

Texturas en progreso de Meepo

Retrato de Ogre Magi

Texturas en progreso de Ogre Magi

Por su parte, ya empezaron los trabajos para Chaos Knight, sus texturas aún lucen muy primitivas.

Por otro lado, ¿se acuerdan de Sithil, uno de los protagonistas del comic de Dota 2 que vimos el año pasado? VALVe no se ha olvidado de él y planean introducirlo al juego, presumiblemente como vendedor de items, seguramente su compañero gordo Quirt también se le una pronto.

Fuente de las texturas: Blog de Cyborgmatt

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