Outworld Destroyer es implementado a Dota 2 – Un vistazo al parche de esta semana


Por fin, luego de 3 semanas (tiempo en el que VALVe estuvo ocupado desarrollando el Dota 2 Test que será lanzado la próxima semana,  construyendo el nuevo formato de replays e instalando nuevos servidores alrededor del mundo) obtenemos un nuevo parche, en realidad el parche más grande que haya tenido Dota 2 hasta el momento agregando a Obsidian Outworld Destroyer al juego junto con montones y montones de cambios y mejoras al beta que intentaremos abarcar a lo largo del post.

Screenshots de Outworld Destroyer

Video de OD mostrando sus habilidades (DotaCinema)

Imagen de previsualización de YouTube

Otros cambios en el parche

• Agregado nuevo modo de juego: Single Draft

• Agregada la función de Repick a las partidas.

• Agregado nuevo panel de opciones. Ahora el panel de opciones está más completo, puedes modificar diversos aspectos del juego desde los básicos como video, audio, conexión, interfaz, hasta toda clase de hotkeys como podrán apreciar en la imagen de abajo, pudieron incluso asignarle hotkeys al courier y a los creeps neutrales dominados.

• Nueva interfaz para buscar partidas. Así como en otros juegos de VALVe, la interfaz para encontrar partidas ha sido actualizada, ahora se muestran las partidas en la que están tus amigos, partidas por equipos, partidas creadas en LAN y partidas privadas.

• Nuevo panel para el matchmaking (emparejamiento). El matchamking ahora tiene un nuevo look y dispone de más funciones como escoger el modo de juego y poder estimar la cantidad de tiempo que tomaría encontrar una partida de acuerdo a la región escogida.

• Agregados los modos SD y CM al matchamking. Ahora puedes seleccionar AP, SD y CM en la búsqueda de partidas.

• Agregado un nuevo indicador de día/noche en el UI (interfaz de usuario) de las partidas.

• Nueva apariencia de la tienda. Ahora puedes elegir entre la forma antigua o la nueva apariencia .

• Nueva característica dentro de las partidas: killcams. Esta nueva característica se muestra en forma de ventana cada vez que mueres, mostrándote al héroe enemigo que te mató junto a información acerca del daño que recibiste.

Nueva característica mostrando, en este caso, a Earthshaker como el 'héroe asesino' y el daño propiciado.

 • Agregada la característica de saltar a cualquier posición deseada durante la reproducción de un replay.

Changelog del parche

La lista completa de cambios se encuentra en el changelog de este último parche:

[spoiler title= “Mostrar changelog completo”]

PATCH NOTES:

  • Added Outworld Destroyer Outworld Destroyer!
  • Added new game mode: Single Draft.
  • Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they’re dead.
  • Queued move commands show a waypoint flag briefly.
  • Added new settings panel.
  • Matchmaking displays average wait time for each region.
  • New interface for finding lobbies.
  • New Matchmaking panel.
  • Players can chat and use voice communications while the game is paused.
  • Added game mode (AP, SD, CM) selection for matchmaking.
  • You can now find replays by MatchID from the Watch panel.
  • Added Grid Mode to the Shop.
  • Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
  • Implemented “Suggest invite to party” menu option.
  • You can now see which heroes your allies are about to pick.
  • Added Steam avatars in the scoreboard.
  • Added the ability to jump to any position in a replay.

HEROES

  • Alchemist Alchemist
    • Fixed Goblin’s Greed’s interaction with Aegis.
  • Ancient Apparition Ancient Apparition
    • Fixed Ice Blast’s secondary ability not firing off when you die.
  • Axe Axe
    • Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck’s Phase Shift.
  • Batrider Batrider
    • Fixed Flamming Lasso being interrupted by an enemy Force Staff.
    • Fixed turn rate.
    • Fixed Firefly having a cast time.
    • Added stack counter effect for your team when using Sticky Napalm.
  • Clinkz Clinkz
    • Fixed not being able to cast Searing Arrows manually on buildings.
    • Fixed Death Pact not being castable on Magic Immune units.
    • Fixed Searing Arrows autocast working while silenced/doomed.
    • Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
    • Fixed Death Pact being purgeable.
  • Clockwerk Clockwerk
    • Fixed Hookshot failing if he is infested by Lifestealer.
  • Dark Seer Dark Seer
    • Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
    • Fixed Vacuum disable/pull duration lasting too long.
  • Doom Bringer Doom Bringer
    • Fixed Devour not working when eating a converted neutral creep.
  • Dragon Knight Dragon Knight
    • Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
  • Huskar Huskar
    • Fixed Life Break partially ignoring Linken’s Sphere.
    • Fixed Life Break continuing to follow a target that teleported away.
  • Invoker Invoker
    • Fixed Invoke not dispelling Curse of the Silent.
    • Fixed Cold Snap triggering on self damage.
    • Fixed Tornado dispelling various buffs it shouldn’t (like Wind Walk)
  • Kunkka Kunkka
    • Fixed X Marks The Spot being purged by Tornado/Diffusal.
  • Lich Lich
    • Fixed Chain Frost having a chance to end prematurely near fog of war edges.
    • Fixed a recent bug where chainfrost wouldn’t choose a magic immune target to bounce to.
    • Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
  • Mirana Mirana
    • Fixed Leap being canceled if Mirana got purged during it.
  • Nature's Prophet Nature’s Prophet
    • Double clicking Teleportation will cast it at the fountain.
  • Omniknight Omniknight
    • Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
  • Puck Puck
    • Fixed Phase Shift sometimes not dodging incoming attack projectiles.
    • Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
  • Silencer Silencer
    • Added intelligence steal counter to Last Word aura.
  • Slardar Slardar
    • Fixed Slithereen Crush’s physical damage not hurting Magic Immune units.
  • Sniper Sniper
    • Fixed Headshot bonus proc damage working against Towers and Buildings.
    • Fixed Headshot working while Doomed.
  • Spectre Spectre
    • Fixed Haunt not working properly after a disconnect.
    • Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
  • Ursa Ursa
    • Fixed Fury Swipes working while Doomed.
    • Fixed Fury Swipes working on allied units.
  • Viper Viper
    • Fixed Poison Attack damage being lethal.
  • Witch Doctor Witch Doctor
    • Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
  • Zeus Zeus
    • Fixed Lightning Bolt’s aoe truesight not revealing wards.

GAMEPLAY

  • Added Clinkz to Captain’s Mode
  • Fixed ranged creep moving infront of the rest on the bottom dire lane
  • Fixed collision sizes on Barracks and Filler buildings
  • Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
  • Fixed Boots of Travel not selecting dominated units.
  • Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted — Desolator would start desolating, butterfly would start buttering, etc.
  • Items now expire their sellback time when their owner dies.
  • Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
  • Fixed Bounty Hunter and Clinkz’s invisibility getting dispelled by Tornado.
  • Fixed Blademail being able to reflect damage from allies/self (causing suicide).
  • Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
  • Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
  • Fixed courier getting stuck if it received deliver orders from multiple players.
  • Fixed Blademail being dispellable.
  • Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
  • Fixed being able to refresh allied items with Tinker’s ultimate.

CONTROLS

  • Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
  • Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
  • Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
  • Fixed dead heroes being selected when using control groups.
  • Fixed bug where the camera would reposition itself when drawing lines on minimap.
  • Blink Dagger now blinks in the direction your mouse is in when you double click it.
  • Fixed a rare bug where an item could be deleted upon delivery from the courier.
  • Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
  • Purchasing a whole item now gathers owned items from the team’s couriers when calculating what to buy.
  • Fixed accidentally selecting units when moving your camera around in camera drag mode.
  • Fixed not being able to drop an item from the stash if it is owned by another player.
  • Double clicking the “Select All Other Units” hotkey will now move the camera to the location of the units rather than adding your hero to the selection.

UI

  • Browse practice lobbies your friends have created or joined.
  • Improved readabilty of hero names in minimap.
  • Changed Hero Highlighter visuals.
  • Removed some elements in the minimap texture that would cause confusion with creeps.
  • Fixed controlled units not showing the color of the player controlling them in the minimap.
  • Updated Day/Night indicator
  • Pause is now correctly delayed for spectators.
  • Fixed inventory not updating the state of items if the slot and item matched between querying different units.
  • Added a subtitle in the inventory item tooltip indicating if an item’s aura is active or not.
  • Added inactive image for Radiance.
  • Fixed matchID not showing up on end scores.
  • The topbar timer is no longer reset when the game ends.
  • Added game settings option for the hero finder when holding alt down
  • Added game settings option for the minimap hero icons (shows hero text names when turned off)
  • Added game settings option for the HP numbers above your hero’s in world HP Bar
  • Fixed long cooldown labels being truncated in item tooltips.
  • Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
  • Quick buy item tooltips are no longer estranged from their arrow.
  • Autocast state is no longer shown for enemy abilities.
  • Added visual feedback when moving a hero via the minimap.
  • Added “This game is safe to leave” message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
  • Your own row is now highlighted on the game end scoreboard.
  • When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
  • Your friends list is now sorted alphabetically.
  • Pinging an enemy now places the ping on them for a short time.
  • Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet’s Witchcraft, Aghanim’s changes, etc).
  • Added cooldown timers to shop items that are out of stock in grid mode.
  • Items from different owners that would stack (e.g. wards) no longer stack in the courier’s inventory.
  • Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
  • Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
  • Combat log fixes/changes:
  • It now specifies whether units are illusions or not for all events.
  • Heals now track and specify the healing unit.
  • The end-of-game combat summary now counts neither illusions nor self-damage.
  • Damage done by units under a hero’s control are now credited to their hero in the combatlog and end-of-game summary.
  • Mousing over each server location will show you the name, whether you’re searching in that region or not, and an estimated wait time.

SETTINGS

  • Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
  • Updated all the keybindings to take advantage of the new settings panel.
  • Added spectator keybinds.
  • New key input code for spectator and alt-keys.
  • Spectator and alt-keys now handle + binds correctly.
  • Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
  • Added courier, neutral and hero specific ability binds.
  • Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.

REPLAYS

  • The replay format has changed and old replays are no longer viewable.
  • Your own private games are now displayed in your match history.

VISUALS

  • Added effect for Phase Boots and Fiery Soul.
  • Made Dark Seer’s illusion effect more differentiated from a normal illusion effect.
  • Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer’s Wall of Illusion illusions.
  • Crystal Maiden illusions will no longer play her custom death anim.
  • Heroes now flail while getting force staffed.

AUDIO

  • Fixed the item combine sound playing to you when other players combine their items on your courier.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.

DOTA 2 BOTS

  • Revised how and when bots decide to push lanes, defend lanes, and farm.
  • Temporarily disabled late game team roaming. It will be back!
  • Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
  • Made bots more aware of ganks that were happening near them.
  • Increased the strength of human pings, and in general made them last longer.
  • Fixed bug where bots weren’t going back to base to fetch their TP scrolls, even when they had nothing better to do.
  • Made bots less likely to wander across the map just to hit the side shop.
  • Fixed bug where bots would buy superfluous flying courier items.
  • Fixed bots ignoring seige engines when farming a lane.
  • Fixed bots being standoffish to their own creeps.
  • Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
  • When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
  • Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
  • Fixed a case where bots were getting preoccupied with creeps when defending their base.
[/spoiler]

El lado oculto del parche

Como era de esperarse, tras 3 largas semanas sin tener nada nuevo de Dota 2, además del contenido que vimos en esta nueva actualización, el equipo de VALVe ya ha estado trabajando en más héroes para su futura implementación. Podemos apreciar el trabajo en progreso de:

• Atropos (rediseñado)

Pandaren Brewmaster

• Syllabear

Lycanthrope

• Magnataur

• Ogre Magi

• Phantom Lancer

• Shadow Demon

 

Sólo tengo una cosa que comentar: I LOVE VALVE!


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