Razzil Darkbew, The Alchemist poseedor de un potente ácido útil para debilitar a los enemigos y de un poderoso brebaje para aturdir a los adversarios, es también capaz de acumular grandes cantidades de oro en cuestión de pocos minutos, así como también entrar en combate transformando a su compañero ogro en una poderosa bestia furiosa. Sin duda, uno de los  héroes más populares del juego, ha sido implementado a Dota 2.

Algunas screenshots del héroe:

Video del Alchemist mostrando sus habilidades (DotaCinema):

Último changelog de Dota 2 (17 de noviembre):

[spoiler title=”Click para mostrar el changelog”]HEROES

  • Added Alchemist Alchemist!
  • Ancient ApparitionAncient Apparition:
    • Fixed the location from which Ice Blast fires.
    • Fixed Level 3 Cold Feet doing 1 too much damage.
  • BloodseekerBloodseeker:
    • Fixed Rupture damaging invulnerable/cycloned units.
  • Dragon KnightDragon Knight:
    • Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
  • HuskarHuskar:
    • Fixed Burning Spears working against wards.
    • Fixed Inner Vitality being cast-able on yourself when Magic Immune.
  • JakiroJakiro:
    • Fixed Liquid Fire not working correctly against siege units.
  • KunkkaKunkka:
    • Fixed Tidebringer working against wards.
  • NecrolyteNecrolyte:
    • Fixed Heartstopper Aura being blocked by magic immunity.
  • Nature's ProphetNature’s Prophet:
    • Fixed the spawn location of the Treants in Nature’s Call.
  • OmniknightOmniknight:
    • Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker’s Call, Chilling Touch.
  • PudgePudge:
    • Fixed Dismember lasting too long on Roshan.
    • Fixed Meat Hook interrupting allied channel abilities.
  • RikiRiki:
    • Fixed Backstab on wards
  • Sand KingSand King:
    • Fixed Repel stopping Sandstorm.
    • Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
  • Shadow ShamanShadow Shaman:
    • Fixed Ether Shock hitting invisible units.
  • WarlockWarlock:
    • Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
    • Fixed Rain of Chaos not destroying trees
    • Fixed Rain of Chaos not doing any impact damage.
    • Fixed Fatal Bonds disabling Blink Dagger/Regen.
    • Fixed Fatal Bonds damage being reduced by resistance.
    • Fixed Golem’s Immolation working against Ancients.
  • WeaverWeaver:
    • Fixed Swarm not latching onto magic immune enemies.
    • Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
  • Witch DoctorWitch Doctor:
    • Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.


  • Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
  • Fixed Helm of the Dominator life-stealing off ward type units
  • Fixed Ring of Basilius aura not working on siege units.
  • Fixed Janggo aura not working on siege units.
  • Fixed item critical strikes working against wards.
  • Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
  • Cleaned up juke lanes in dire top lane.


  • Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
  • Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
  • Added a setting to disable screen shaking.
  • Fixed double clicking Force Staff not working if you are Repelled.
  • Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
  • Fixed Omniknight and Dragon Knight legacy keys.
  • Enabled Warlock for Captain’s Mode
  • Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
  • Practice Lobbies now appear on dota tv (can be selected to private in game setup).
  • Fixed not being able to access the home shop after a respawn.
  • Creeps under the control of a player now draw using that player’s color on the minimap.
  • Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
  • Made overhead gold values not fade out as quickly when your controlled hero is high level.
  • Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).


  • Added impact effect to Leshrac’s Lightning Storm.
  • Added burned ground to Warlock’s Rain of Chaos.
  • Tweaked Dire tree shapes.


  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
  • Updated Jariko’s voice-overs.


  • Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
  • Bots no longer assume that humans will fully help out when they’re deciding whether to do Roshan.
  • Revised Windrunner’s Shackle Shot and Windrun usage – they won’t trigger as much when doing a casual retreat.
  • In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
  • Bots are no longer controllable by spectators.
  • Improved the logic for deciding when to give up on an attack target that they haven’t touched in a while.
  • Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
  • Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
  • Fixed bug where heroes would leave their tower too easily when not fully recharged.
  • Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
  • Fixed bug in Zeus’s Thundergod’s Wrath usage that caused with him to killsteal with it too much.
  • Bots should be better about harassing heroes during the laning phase – melee heroes should no longer be able to last-hit with impunity.
  • Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
  • Reduced spamminess of bots announcing the defense of a lane.
  • Made bots better about retreating to retrieve their items.[/spoiler]

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